Indie game development is often a battle against the clock. When you are operating as a solo developer or working within a ...
Simon Lockerby, co-founder of Fateless, talked to me about the studio's upcoming MMORPG Godforge, AI, and how the studio sets ...
As part of Kinda Funny’s deep dive interview podcast earlier this week, Spyro: A Realm Beyond developer Toys for Bob spoke about its vision for Spyro, how it is handling gameplay mechanics for the new ...
ARDY is an autoregressive diffusion model designed for interactive motion generation, supporting online text prompting and flexible long-horizon kinematic constraints (root paths/waypoints, full-body ...
I don't need to tell you that Stardew Valley is not a 3D game, and if I do, your understanding of dimensions is unsettling to ...
While it isn't a standalone game, I'd be remiss not to mention Songs of the Past, the upcoming final expansion for The Witcher 3. Co-developed by CD Projekt Red and Fool's Theory (a Polish studio that ...
Lucas Kloberdanz-Dyck is a writer for Collider. He grew up creating lists, stories, and worlds, which led to his love of anime and video games. He attended Sheridan College where he earned an Honours ...
We use cookies to ensure that we give you the best experience on our website. You can change your cookies in your browser at any time. Taught by leading experts, the ...
Maddie is a Contributor at DualShockers covering JRPGs, survival horror, arcade games, retro gaming, shooters, and features. She has been writing about games professionally since 2011, with more than ...
In a nutshell: Modern CSS has been pushed into some unusual places over the past few years, but few experiments stretch it as far as a fully playable version of Doom rendered entirely with HTML ...
Though it knows the marks it needs to hit, Super Meat Boy 3D struggles with execution. Developed by Sluggerfly and Team Meat (though once again minus series co-creator Edmund McMillen, who quietly ...