Managing large numbers of ScriptableObjects across a project gets messy fast — assets scattered in folders, manual inspector assignments, no central place to browse or search. The Scriptable Object ...
PsychBluffDuel/ ├── Assets/ │ └── _Project/ │ ├── Scripts/ │ │ ├── Domain/ Pure C#, no Unity gameplay deps, 100% unit-testable │ │ │ ├── Chamber/ ShellPool, ShellType │ │ │ ├── Claims/ Claim ...
"Corpse Retrieval Guild (Working Title)" I am currently developing a game in Unity called "Corpse Retrieval Guild (Working Title)." It feels like nobody would want to play a game with such a dark ...
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